Changelog
Main features, updates and bugfixes
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2024-01-24
Arena:
- Feature: A way of knowing if a player is currently configuring his arsenal has been added. In the Defenders list, the player's text will be grayed out when clicking on the arsenal button and the text will be white again when clicking on "Done".
Configuring the arsenal can take a bit of time (especially considering the bugs), other players may send invites at the same time without knowing the state of the player. This indicator is added just as a simple "ready/not ready" notice to others. -
2024-01-23
Arena:
- Bugfix: For levels 5 to 10 and 21 to 25, it was impossible to hit the green part of the vertical power meter (also happened in the tutorial).
A dirty fix is now applied in the code to increase the top of the green part so that the maximum damage can be made at any level.
The remaining issue is that the drawing of the power meter couldn't be updated due to bad importing of the modified shape as a SVG file and thus, for now, almost half of the top yellow part should be considered as green. -
2024-01-22
Arena:
- Feature: A small stamina gain bonus is added to the player having more than a level of 20 (+5 for levels between 20 and 23, +10 for levels 24 and 25). This allows to get access to more powerful attacks a bit more often.
Doing attacks with one Booster stone each time (e.g. 83% success and 25 stamina pts) may actually do more damage than doing multiple weaker attacks or defense casts taking only 10 stamina points just to "wait" to have enough of these points to attempt, for example, a 3-Booster stone attack (e.g. 58% success and 55 stamina pts) which has a great chance of failure.
This may render these attacks quite useless without giving the players a bit more attempts to try them. Otherwise, it seems that the players are less powerful than they should be. - Update: Each defense stone now gives an extra 30 points to recover a bit quicker. This affect players but also enemies. - Update: Some of the enemies' attacks were either too or not enough successful considering their levels.
-> The Thief and Guard attacks' success' probabilities are now decreased.
-> Malco's Booster stones sigils were probably inverted making his attacks unsuccessful almost each time (even though they are the most powerful). This was fixed but his attacks were too successful after the fix and their success' probabilities are now decreased a bit. - Update: The french version now show a message when entering the arena to warn that it is only available for the english version. -
2024-01-19
General:
- Update: The webcode machine was only delivering Booster stones but it seems better to have chances to get Shield stones. The machine is now set to randomly give one of these two stone types. -
2024-01-14
Arena:
- Feature: A "talkbox" (window showing one or multiple messages by clicking on "OK" and having a Di-Gata character to the left side) can now be displayed from the server with any character and set of messages. - Update: The "introduction" message is now shown as a "talkbox" instead of a simple message box. This was made to include more text in addition to the beta warning such as a small introduction to the arena from Seth and a reminder for the arsenal configuration bug. -
2024-01-13
General:
- Update: The apache server's file caching rule has been changed to include swf and txt files. - Bugfix: The close button was not working in the login screen of the french version. -
2024-01-12
General:
- Update: A "nocache" parameter with random value is added to most swf file URLs and an apache server rule is set for xml files to instantly get new versions of these files and prevent caching which may cause errors if old versions of some files are launched. - Bugfix: The slots in the arsenal configuration of the tutorial were not appearing from level 18 (38000xp) which means that it was impossible to select at least one attack stone, validate the arsenal and go to training. -
2024-01-11
General:
- Bugfix: The "Guardian" field in the locker now displays the sigils of the Guardian stones the player has instead of "None".Arena:
- Update: The message boxes code has been adjusted to be able to display a message from the server each time or one time only (e.g. show the introduction message only one time is enough for the current instance of the game). - Update: The maximum number of enemies appearing for one player is set to 3 instead of 2 to have more choices of monsters and levels. - Update: A few server's trace messages have been added and changed for better troubleshooting in the logs. - Bugfix: An error message now appears at the connection if a player is trying to connect via one instance of the game while the same player is already fighting enemies in another instance. - Bugfix: The room limit error message box was not appearing due to the introduction message box, this error message will now trigger after clicking on a room if the room limit condition is met.